So the quality template is moot in this example. Way up there we had "qualBaseTemplate", remember that? Well, funny thing - the "junk" group does not, after fully expanding all sub-groups, produce any items with a quality level. There you go - the "ProbT1" and "ProbT2" probability templates - which I am not going to go into - are chock-full of GS ranges to determine when and at what probability you will find a T0, T1, or T2 tool schematic. WHERE IS MY GAMESTAGE-SCALED LOOT DAMMIT?!? Well it's hiding in "schematicsToolsCommon" (for example): The probabilities here are not scaled math wankery gives for example 49.4% chance for "perkBooks" and 2.6% chance for "schematicsToolsCommon". Since we're talking about GS-scaled loot, here's a quick peek into "booksAllScaled" which is a GS-scaled loot group: Determining probability of Item X gets hairy really quickly "rottenFood" and "booksAllScaled" each of these can be further expanded (no I'm not going to do that) and yet more probabilities are embedded in them. There are more groups within this group, e.g. There is math wankery to figure out the true probability in general every item in the group without a "prob" value has a 3% chance (or so), and a prob="0.3" (like the oldCash) would be approximately 1% chance. Some items have their own "prob(ability)" value this does not mean exactly what it says. Some items have their own "count" so you can get for example 2-6 oil bottles which count as just one "item" if it picks oil twice, then maybe you get 12 of them! (This is just a subset of the group - "junk" is very large ):Īs noted in the original loot list, from 0 to 2 items are picked from this list it can pick the same item twice also Okay let's look at "junk" (insert crude joke here): For now, let's look at what is in "garbage": I'll get into that at the end of this diatribe. Right away you can see that there is a quality template in effect, "qualBaseTemplate". So that container "rolls" RNG against the "garbage" loot group and picks from 0 to 2 items. So for example, here is the small domed trash can from blocks.xml: The odds of getting any of those items may be scaled by your Gamestage. From what I can gather, at least.Įvery loot container is tied to a loot list, which the specifies either specific items or groups of items.
So loot tables are nerfed universally based on your GS and day. I know a large portion of this is due to the new progression, because I used to strike gold and find augers within my first week to pair alongside my level three guns. Pass n Gas crates almost always have something good, no matter my level/day. Working Stiff crates used to be god tier back in A18, but now feel a bit less so.
Safes can be hit or miss for me, usually having items I don't typically use. Moderate luck with cars and excellent luck with trash cans (the small ones) and gun bags. I have the worst luck with backpacks and gym bags. Also loot containers seem to have a certain "roll" to them. I also tend to gain more than a level or two on hoard nights, which is also a GS contributor. After a wave I feel like my loot increases pretty well, and the later the waves, the better as well. I have noted this being somewhat key in the loot I find. A level 10 player on day 3 has a different gamestage from a level 10 player on day 10. What day it is absolutely matters, as it is added into gamestage. Scrap hammers made from iron railings with a cinderblock strapped to the end. Personally, i'm hoping for scrap-tools at some point. Finding a stone sledgehammer in a Working Stiff crate is a huge let-down. Yeah, it's kinda limiting that the only ranged weapons available at this point in the game are Bows and Shotguns.Īs for tools. (especially if blunderbuss ammo and other scrap-weapon ammo is changed to scrap to gunpowder, instead of paper, so we can make ammunition for the one we use from the loot of the ones we don't) It's pretty annoying to not be able to fend off a hoard.īlunderbuss drops with the rest of the 'stone age' loot, and can be crafted from nothing more than a couple of metal pipes and some duct-tape, which seems to imply that there will be other 'stone tier' guns at some point.įallout-4 style pipe-pistols and rifles would be really nice. I used to find handguns on the first few days. I am on Day 19 and haven't found one gun and barely any tools.I'm hoping this is just a fluke and not a glitch where I would need to start over. I took about an 8 month break and just came back to play the new Alpha.